Best Order of “Regional Phenomena” in Zelda: Tears of the Kingdom

“Regional Phenomena” is one of the main story missions you need to complete The Legend of Zelda: Tears of the Kingdom.

Purah will ask you to see what is happening around Hyrule’s allied towns: Rito villageTHE Zora’s Domain, goron cityAnd Gerudo village. who played for breath of the wildrecognize them as the homes of the unique races around Hyrule, as well as companions and divine beasts from later games.

You’ll need to go to each individually to learn new skills, but which area should you head to first? Although there is no correct order, some areas are easier to beat than others, making them friendlier in the early game.

Below, we list the areas to visit in Regional Phenomena based on difficulty, along with our explanation of why. We’ll also let you know what skills you’ll get when you complete each area.

If you want to know other things to prioritize at the start of the game, our beginner’s guide on what to do first can also help you.

Better order of regional phenomena

Our best recommended order for completing the Regional Phenomena quest at a glance Zelda: Tears of the Kingdom East:

  1. Rito village (North West)
  2. Zora’s Domain (South East)
  3. goron city (northeast)
  4. Gerudo town (South West)

Rito Village’s respective quest is the easiest, and you can tackle it with the Cold Resistant Pants you got from the Great Sky Island tutorial area, making it fairly easy to brave even without stacks of materials. On the other hand, Gerudo Desert requires both heat resistance and cold resistance depending on the time of day and has more difficult fights that require more materials.

Here are our detailed thoughts on what you’ll find in each region, if you prefer to do things in your own preferred order:

1. Rito Village

Purah hints that you should first go to the village of Rito. Although the area is locked in a cold blizzard, you should already have cold resistant pants from the opening scene in the Great Sky Islands. You’ll need another level of cold resistance to complete the area, but you already have one foot in the door.

Image: Nintendo EPD/Nintendo via Polygon

In general, the fights and the paths you take to get to the Temple of Wind are straightforward, leaving little room for error. This is a very good area for beginners, where you don’t have to worry too much about preparing a lot of supplies.

Once you defeat the Wind Temple, you will unlock Tulin’s ability to blow a horizontal gust of wind in the direction the link points, allowing you to glide to other areas. It’s great for early exploration and for making huge jumps that you normally don’t have the stamina to do.

2. Zora’s Domain

There’s no weird gimmick to go to Zora’s domain as it is breath of the wildso it’s a straight shot without worrying about slippery cliffs or anything like that.

That said, it takes a bit of a headache to get to different areas. The boss fight for the Water Temple can actually be quite difficult if you don’t have the right items to fuse together, so we recommend doing a bit of exploring and building up an arsenal before heading there. render.

Once you defeat the Water Temple, you gain Sidon’s ability to have a water shield that takes a hit, as well as the ability to send a water blast forward. This ability isn’t very useful – we use it the least, but it’s nice to have some safety and a way to pull off an easy ranged attack when you need it.

This one is actually interchangeable with #3, but I personally found this questline easier than Yunobo’s in Goron City.

3. City Goronne

Death Mountain is still home to extreme heat, which means you need to carry some fire resistance (called refractory) with you. While you can craft elixirs for free using lizards and mobs found around the mountain, it’s much more convenient to purchase an armor set. However, the cheapest coin is still 700 rupees, which means you need to build a fortune before embarking on this journey.

Image: Nintendo EPD/Nintendo via Polygon

Yunobo Dungeon is tedious and you have to travel deep for a while. If you haven’t done any of the depths before getting to this point, that shouldn’t be a problem, but you’d better get some experience beforehand with the Camera Work in the Depths quest, for example.

After the Fire Temple, unlock Yunobo’s charge ability, which launches him straight into a ball. It’s great for smashing through rock walls in caves, and you can use its ability while piloting vehicles you’ve crafted from Zonai devices, giving you an extra explosive attack.

4. Gerudo City

The Riju part is perhaps the most confusing and laborious, but it’s also not impossible to solve this problem first, if you really want to. (We did this second, for reference.)

You must survive the sandstorm to get to Gerudo Town, enter the underground bunker where the Gerudos reside, and from there start the “Riju of Gerudo Town” quest.

Riju’s gimmick is that you have to go through a horde game mode to defend her against Gibdo. Gibdo needs to take damage from elemental attacks before he can deal physical damage, so it’s best if you’re prepared with several elemental fruits or Chuchu Jelly.

Once you complete the Thunderbolt Temple, you’ll unlock Riju’s Thunderbolt, which allows you to fire a large lightning bolt where you shoot an arrow. While useful for taking out things like Gloom Spawn and groups of enemies, it takes a while to recharge and isn’t as useful as it could be.

That said, you should do them in whatever order you want. If you really like Sidon, go straight to him! (Ahem. I did.) If you want to be able to blast enemies with lightning right away, head to Riju!

There’s no right or wrong way to do it, and if you run into trouble with something, you can always take a break and come back later. And when you’re done, head out to complete The Crisis in Hyrule Castle quest.

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